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Hello! I am a dedicated Unreal Engine 5 C++ Developer and Technical Artist. I specialize in bridging the gap between engineering and art, developing robust tools and creating visually striking procedural content using C++, UE5, HLSL, and Python.

Projects

I actively develop tools and samples to improve game development workflows and visual quality.

MaterialBaker

UE5 Editor Extension Plugin (C++)

A powerful Unreal Engine 5 editor extension designed to streamline material workflows.

  • Key Features: Implements asynchronous material baking processes to prevent editor freezes and improve iteration time.
  • Tech Stack: C++, Unreal Engine 5, Asynchronous Processing.

ProceduralDrawingMaterialSamples

Procedural Materials & Shader Samples (Tech Art)

A curated collection of procedural materials and shader implementations.

  • Key Features: Demonstrates advanced shader logic and procedural generation techniques for high-quality visual effects.
  • Tech Stack: HLSL, Material Graphs, Technical Art.

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