About Me
Hello! I am a dedicated Unreal Engine 5 C++ Developer and Technical Artist. I specialize in bridging the gap between engineering and art, developing robust tools and creating visually striking procedural content using C++, UE5, HLSL, and Python.
Projects
I actively develop tools and samples to improve game development workflows and visual quality.
MaterialBaker
UE5 Editor Extension Plugin (C++)
A powerful Unreal Engine 5 editor extension designed to streamline material workflows.
- Key Features: Implements asynchronous material baking processes to prevent editor freezes and improve iteration time.
- Tech Stack: C++, Unreal Engine 5, Asynchronous Processing.
ProceduralDrawingMaterialSamples
Procedural Materials & Shader Samples (Tech Art)
A curated collection of procedural materials and shader implementations.
- Key Features: Demonstrates advanced shader logic and procedural generation techniques for high-quality visual effects.
- Tech Stack: HLSL, Material Graphs, Technical Art.